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How to present a 3D model
in a Game Engine

Vuk Spalajković

Technical Artist at Two Desperados

The topic explained the process of inserting 3D models into the game engine and setup materials in a node-based system within Unity and UE4 for real-time presentation.

Vuk Spalajković

Technical Artist at Two Desperados

Vuk Spalajković is a graduated sculptor, 3D artist, and he is a founder of an independent studio “Green Brick Games” for developing video games.
As a 3D artist, he worked on several VR, realtime architecture visualizations, and video game projects using Maya, Zbrush, Unity, and UE4 tools in Endtimes Studio and Eixpix Entertainment.

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